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  <title>Hatless Atlas</title>
  <updated>2007-01-01T00:00:02Z</updated>
  <link rel="self" href="http://sites.google.com/site/ameypar/files/atom.xml" type="application/atom+xml" />

  <author>
    <name>Amey Parulekar</name>
    <uri>http://sites.google.com/site/ameypar/</uri>
    <email>amey.par@gmail.com</email>
  </author>

  <entry>
    <title>Fish: Amble</title>
    <category term="WorldForge"/>
    <id>http://sites.google.com/site/ameypar/worldforge/fishing-updates/fishmobility</id>
    <published>2009-05-28T19:48:53Z</published>
    <updated>2009-05-28T19:48:53Z</updated>
    <link href="http://sites.google.com/site/ameypar/worldforge/fishing-updates/fishschool"/>
    <summary type="text">
      Implemented a goal named "amble" for fish that will ensure that some of the fish start moving in order to trigger the dynamic "school" goal for future movement
    </summary>
<content type="text">
  Implemented a goal named "amble" for fish that will ensure that some of the fish start moving in order to trigger the dynamic "school" goal for future movement
</content>
  </entry>

  <entry>
    <title>Fish: School</title>
    <category term="WorldForge"/>
    <id>http://sites.google.com/site/ameypar/worldforge/fishing-updates/fishmobility</id>
    <published>2009-05-28T19:48:00Z</published>
    <updated>2009-05-28T19:48:00Z</updated>
    <link href="http://sites.google.com/site/ameypar/worldforge/fishing-updates/fishschool"/>
    <summary type="text">
      Added a dynamic goal for fish that will make fish entities mirror the movement of other fish entities around them, making a group of fish move almost coherently. It is triggered on sight_move
    </summary>
<content type="text">
  Added a dynamic goal for fish that will make fish entities mirror the movement of other fish entities around them, making a group of fish move almost coherently. It is triggered on sight_move
</content>
  </entry>

  <entry>
    <title>Fish: Mobility</title>
    <category term="WorldForge"/>
    <id>http://sites.google.com/site/ameypar/worldforge/fishing-updates/fishmobility</id>
    <published>2009-05-25T15:50:46Z</published>
    <updated>2009-05-25T15:50:46Z</updated>
    <link href="http://sites.google.com/site/ameypar/worldforge/fishing-updates/fishmobility"/>
    <summary type="text">
      Changed fish's parents from Character to mobile
    </summary>
<content type="text">
  Changed fish's parents from Character to mobile
</content>
  </entry>

  <entry>
    <title>Ocean: Prototype 2</title>
    <category term="WorldForge"/>
    <id>http://sites.google.com/site/ameypar/worldforge/fishing-updates/oceanprototype2</id>
    <published>2009-05-10T20:46:26Z</published>
    <updated>2009-05-10T20:46:26Z</updated>
    <link href="http://sites.google.com/site/ameypar/worldforge/fishing-updates/oceanprototype2"/>
    <summary type="text">
      Prototype 2 for the ocean entity, with no bounding box in the entity definition. Instead, the bounding box is defined while spawning the entity.
    </summary>
<content type="text">
  Prototype 2 for the ocean entity, with no bounding box in the entity definition. Instead, the bounding box is defined while spawning the entity.
</content>
  </entry>

  <entry>
    <title>Ocean: Prototype 1</title>
    <category term="WorldForge"/>
    <id>http://sites.google.com/site/ameypar/worldforge/fishing-updates/oceanprototype1</id>
    <published>2009-05-10T20:36:26Z</published>
    <updated>2009-05-10T20:36:26Z</updated>
    <link href="http://sites.google.com/site/ameypar/worldforge/fishing-updates/oceanprototype1"/>
    <summary type="text">
      Prototype 1 for the ocean entity. Simple definition with a default value of 0 for the solid attribute, parent as thing, and a bounding box that ends at the level of ground
  </summary>
<content type="text">
  Prototype 1 for the ocean entity. Simple definition with a default value of 0 for the solid attribute, parent as thing, and a bounding box that ends at the level of ground
</content>
  </entry>

  <entry>
    <title>Activities</title>
    <category term="WorldForge"/>
    <id>http://sites.google.com/site/ameypar/worldforge/fishing-updates/activities</id>
    <published>2009-05-05T10:08:01Z</published>
    <updated>2009-05-05T13:58:41Z</updated>
    <link href="http://sites.google.com/site/ameypar/worldforge/fishing-updates/activities"/>
    <summary>Activities are declared in "data/tasks.xml". Figured out how to add a placeholder for a new activity, and how to associate it with the tool used to carry out that activity and the entity that activity is to be performed upon. Need to figure out how to actually define the activity.

Activities are defined in "rulesets/mason/world/tasks/</summary>
<content>Activities are defined in "data/tasks.xml". Figured out how to add a placeholder for a new activity, and how to associate it with the tool used to carry out that activity and the entity that activity is to be performed upon. Need to figure out how to actually define the activity.
Activities are defined it "rulesets/mason/world/tasks/</content>
  </entry>

  <entry>
    <title>First Steps</title>
    <category term="WorldForge"/>
    <id>http://sites.google.com/site/ameypar/worldforge/fishing-updates/firststeps</id>
    <published>2009-05-04T22:20:54Z</published>
    <updated>2009-05-04T22:20:54Z</updated>
    <link href="http://sites.google.com/site/ameypar/worldforge/fishing-updates/firststeps"/>
    <summary>Moving around the codebase at the moment, trying to get an idea of how it all fits together</summary>
    <content>Moving around the codebase at the moment, trying to get an idea of how it all fits together
    </content>
  </entry>

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